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Gzdoom 2.4.0
Gzdoom 2.4.0









  1. #Gzdoom 2.4.0 update#
  2. #Gzdoom 2.4.0 full#
  3. #Gzdoom 2.4.0 code#
  4. #Gzdoom 2.4.0 plus#

It was a bit of cheap shot to make Color Cube red shots explosive. The pickup sound for health bonus powerups is now different from (yet similar The cake pickup was changed to be more purple, since all bonus health powerups Square, did you get a facelift? Yeah, the old one was getting a little worse for wear. The LIBADL MIDI Device (WOPL Bank in ADLMIDI, set by default). GZDoom Engine menu in the "advanced" section.Īdded a new OPL Timbre set that works (by CSonicGo).

#Gzdoom 2.4.0 full#

We completely revamped the basic menu, but don't worry! You can still find the full Square's jump physics have changed for the better! Fancy stuff like "ledge forgiveness"Īnd pseudo-bunnyhopping! This should make platforming a little less of a hassle. Updated engine to GZDoom v3.3.1! This will probably invalidate your save game, though,īut it's totally worth it since it fixes a lot of things. Let us know if there are any major issues)! Also there's plenty changed between version 1.4 (Square-ware) We've also made OSX builds for our Mac-using friends (though we're kinda new to it. Hey, everybody! The Adventures of Square Episode 2 is finally OUT! It's beenĪ long road frought with delays and danger, but we've finally delivered. We're really glad that people like the game, Phew! That's a lot! Thanks for being patient with us this past year.

  • Removed "Hardware Gamma" from the menu.
  • The "Bubbling Goop" effect never turned off its ambient noise if deactivated.
  • Some shootable, non-threatening objects drew Autoaim fire.
  • However, the Revolt death is a little larger and more damaging!
  • Ovolt/airvolt death explosions have a smaller radius and deal less damage.
  • Jetpack Jerks now have a small delay before firing.
  • #Gzdoom 2.4.0 plus#

    The Oozi Jerk has a small delay before firing plus a warning sound.Made the Eyescreamer a bit heavier so he doesn't go flying too fast when getting shot.Hello, DM05! So THAT'S where the Orange Building in E2A3 went!.The secret exit to E2A12 is a little easier to get to.E2A11 has some more graphical acoutrement.E2A7's yellow armor was too easy to jump to, and completely broke sequence too easily.Made the Pyramid Key in E2A6 a bit tougher to speedrun to.Too many players missed it, and we didn't convey its "openability" enough. E2A5's small jelly cubes were terrible.Goodbye giant Orange Building in E2A3 that added 5 to 10 min.Fixed some navigational issues on E2A2.E2A1 had an intermission camera that was stuck to the ceiling.Changed how non-bubbly lava damages players (more forgiving).Fixed up E2 maps - misalignments, added "Effect Zones" as well.Fixed up E1 maps - misalignments, added "Effect Zones" for performance reasons.

    gzdoom 2.4.0

  • Fixed the "Hot Sauce Keeping Invulnerability Between Maps" bug.
  • Weapon projectile offsets were adjusted due to rendering issues.
  • Adjusted the accuracy of the single Oozi (now about as accurate as the Quadcannon).
  • gzdoom 2.4.0

    The Hellshell Launcher no longer fires if you switch to it while holding down the fire button (for safety reasons).Added "Effect Zone" scripts to the global library - this can be a big help for turning ambient effects on and off as players move through your maps.Be aware that this may affect some existing mods.

    #Gzdoom 2.4.0 code#

    The entirety of Square's actor code has been updated to ZScript.It also shouldn't interfere with custom Air Control, if set via MAPINFO. The Air Control constant that makes Square "more platform-y" is now applied to ALL maps including new ones, so you don't have to replace an existing map in order to get it.All sound is now compressed! Smaller download, and not too much different with the sound quality!.Changed some menu fonts to include lower-case letters, and tweaked some messages for aesthetic reasons!.Fixed the "multiplayer desync" that occurred when a player jumped.Fixed the crash that occurs when dropping a crate that is picked up.Time marches on! (This will affect your existing config - you may need to reset it). Here are the changes for the new version, 2.1! Grab it in the Downloads Page!

    #Gzdoom 2.4.0 update#

    So, it's been a awhile and we're pretty busy, but we finally have an update pushed out the door











    Gzdoom 2.4.0